#javascript #threejs
Кольца Сатурна должны быть вокруг Сатурна (он окрашен в Юпитер), а они вокруг Солнца. Позицию Сатурна они не воспринимают, в отличие от других объектов. ring.position.x = saturn.position.x; ring.position.z = saturn.position.z; Возможно, это устаревшее значение для частиц, нового аналога в документации на нахожу. var camera, scene, renderer; var sun_geom, sun_mat, sun; var mercury_geom, mercury_mat, mercury; var venus_geom, venus_mat, venus; var earth_geom, earth_mat, earth; var mars_geom, mars_mat, mars; var jupiter_geom, jupiter_mat, jupiter; var saturn_geom, saturn_mat, saturn; var ring_sarurn_geom, ring_saturn_mat, ring; //кольца var uranus_geom, uranus_mat, uranus; var neptune_geom, neptune_mat, neptune; var t = 0; var offset_y = 0; var texture; var r = 0.019; var light; init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.01, 10000 ); camera.position.z = 1; camera.rotation.z = -Math.PI/20; scene = new THREE.Scene(); light = new THREE.PointLight(0xffffff, 1.4, 7000); light.position.set(100, 0, 0); light.castShadow = true; light.shadowMapWidth = 204; light.shadowMapHeight = 204; scene.add(light); sun_geom = new THREE.SphereGeometry(0.12, 40, 40); texture = new THREE.TextureLoader().load( 'https://upload.wikimedia.org/wikipedia/commons/9/99/Map_of_the_full_sun.jpg' ); sun_mat = new THREE.MeshBasicMaterial({map: texture}); sun = new THREE.Mesh(sun_geom, sun_mat); scene.add(sun); mercury_geom = new THREE.SphereGeometry(0.3829 *r, 10, 10); texture5 = new THREE.TextureLoader().load( 'img/mercury.jpg' ) mercury_mat = new THREE.MeshBasicMaterial({map: texture5}); mercury = new THREE.Mesh(mercury_geom, mercury_mat); scene.add(mercury); venus_geom = new THREE.SphereGeometry(0.95*r, 10, 10); texture4 = new THREE.TextureLoader().load( 'img/venus.jpg' ) venus_mat = new THREE.MeshBasicMaterial({map: texture4}); venus = new THREE.Mesh(venus_geom, venus_mat); scene.add(venus); earth_geom = new THREE.SphereGeometry(r, 10, 10); texture2 = new THREE.TextureLoader().load( 'https://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Whole_world_-_land_and_oceans_12000.jpg/500px-Whole_world_-_land_and_oceans_12000.jpg' ); earth_mat = new THREE.MeshBasicMaterial({map: texture2}); earth = new THREE.Mesh(earth_geom, earth_mat); scene.add(earth); mars_geom = new THREE.SphereGeometry(0.532*r, 10, 10); texture3 = new THREE.TextureLoader().load( '' ); mars_mat = new THREE.MeshBasicMaterial({map: texture3}); mars = new THREE.Mesh(mars_geom, mars_mat); scene.add(mars); jupiter_geom = new THREE.SphereGeometry(2*r, 30, 30); texture6 = new THREE.TextureLoader().load( 'https://vignette.wikia.nocookie.net/space-engine/images/a/a8/Jupiter_Oberfl%C3%A4che.jpg/revision/latest/scale-to-width-down/640?cb=20151220023337&path-prefix=de' ) jupiter_mat = new THREE.MeshBasicMaterial({map: texture6}); jupiter = new THREE.Mesh(jupiter_geom, jupiter_mat); jupiter.castShadow = true; scene.add(jupiter); saturn_geom = new THREE.SphereGeometry(2*r, 30, 30); texture7 = new THREE.TextureLoader().load( 'https://vignette.wikia.nocookie.net/space-engine/images/a/a8/Jupiter_Oberfl%C3%A4che.jpg/revision/latest/scale-to-width-down/640?cb=20151220023337&path-prefix=de' ) saturn_mat = new THREE.MeshBasicMaterial({map: texture7}); saturn = new THREE.Mesh(saturn_geom, saturn_mat); scene.add(saturn); ring_sarurn_geom = new THREE.Geometry(); ring_sarurn_mat = new THREE.PointsMaterial({ color: 0x3A3A3A, opacity: 0.3, size:1, sizeAttenuation: false }); for ( var i = 0; i < 20000; i ++ ){ var vertex = new THREE.Vector3(); vertex.x = Math.sin( Math.PI/180*i )*(5*r-i/2); vertex.y = THREE.Math.randFloatSpread(10)*10; vertex.z = Math.cos( Math.PI/180*i )*(4*r-i/2); ring_sarurn_geom.vertices.push(vertex); } ring = new THREE.Points(ring_sarurn_geom, ring_sarurn_mat); ring.castShadow = true; scene.add(ring); uranus_geom = new THREE.SphereGeometry(1.1*r, 30, 30); texture8 = new THREE.TextureLoader().load( 'https://vignette.wikia.nocookie.net/space-engine/images/a/a8/Jupiter_Oberfl%C3%A4che.jpg/revision/latest/scale-to-width-down/640?cb=20151220023337&path-prefix=de' ) uranus_mat = new THREE.MeshBasicMaterial({map: texture8}); uranus = new THREE.Mesh(uranus_geom, uranus_mat); scene.add(uranus); neptune_geom = new THREE.SphereGeometry(1.1*r, 30, 30); texture9 = new THREE.TextureLoader().load( 'https://vignette.wikia.nocookie.net/space-engine/images/a/a8/Jupiter_Oberfl%C3%A4che.jpg/revision/latest/scale-to-width-down/640?cb=20151220023337&path-prefix=de' ) neptune_mat = new THREE.MeshBasicMaterial({map: texture9}); neptune = new THREE.Mesh(neptune_geom, neptune_mat); neptune.castShadow = true; scene.add(neptune); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); } function animate() { requestAnimationFrame( animate ); sun.rotation.y+=0.01; mercury.rotation.y+=0.01; venus.rotation.y+=0.01; earth.rotation.y+=0.01; mars.rotation.y+=0.01; jupiter.rotation.y+=0.01; saturn.rotation.y+=0.01; uranus.rotation.y+=0.01; neptune.rotation.y+=0.01; /* mercury.position.x = Math.sin(t*0.35)*0.14; mercury.position.z = Math.cos(t*0.35)*0.14; venus.position.x = Math.sin(t*0.3)*0.18; venus.position.z = Math.cos(t*0.3)*0.18;*/ earth.position.x = Math.sin(t*0.25)*0.25; earth.position.z = Math.cos(t*0.25)*0.25; /* mars.position.x = Math.sin(t*0.2)*0.3; mars.position.z = Math.cos(t*0.2)*0.3; */ /*jupiter.position.x = Math.sin(t*0.1)*0.4; jupiter.position.z = Math.cos(t*0.1)*0.4;*/ saturn.position.x = Math.sin(t*0.05)*0.45; saturn.position.z = Math.cos(t*0.05)*0.45; ring.position.x = saturn.position.x; ring.position.z = saturn.position.z; /*uranus.position.x = Math.sin(t*0.04)*0.5; uranus.position.z = Math.cos(t*0.04)*0.5;*/ /*neptune.position.x = Math.sin(t*0.03)*0.55; neptune.position.z = Math.cos(t*0.03)*0.55;*/ t+=Math.PI/180*2; renderer.render( scene, camera ); } https://jsfiddle.net/Nata_Hamster/9pdL97jm/
Ответы
Ответ 1
С позицией "колец" все нормально. Не нормально - с их масштабом: for (var i = 0; i < 20000; i++) { var vertex = new THREE.Vector3(); vertex.x = Math.sin(Math.PI / 180 * i) * (0.5 * r - i / 2); vertex.y = THREE.Math.randFloatSpread(1000); vertex.z = Math.cos(Math.PI / 180 * i) * (0.4 * r - i / 2); ring_sarurn_geom.vertices.push(vertex.multiplyScalar(0.00001)); // в 100 000 раз меньше }
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